Our absent-minded professor has a lot of trouble with his formulas! This means his laboratory is very chaotic at the moment! But do not panic: by throwing the dice you can help Dr. 5Dice to clear up this mess!
Throw the dice and make combinations. You can throw the dice three times each turn. After the third roll, choose the combination you have made: all possible combinations are highlighted! The game is over when you have crossed off all the combinations on the chart. Use the combos to throw 1 die again, to throw all dice again, or to give 1 die a specific value! Is there liquid left over in your combo meter at the end of the game? Then you will receive extra points.